Sudden charge pathfinder 2e. Sword's flatfooted lasts until the start of your ...

Oct 9, 2023 · Archetype Fighter. Prerequisite

Oct 10, 2023 · Long Jump [two-actions] Source Core Rulebook pg. 242 4.0. You Stride, then make a horizontal Leap and attempt an Athletics check to increase the length of your jump. The DC of the Athletics check is equal to the total distance in feet you’re attempting to move during your Leap (so you’d need to succeed at a DC 20 check to Leap 20 feet).Overpowering Charge Feat 10. Source PRG2:APG. Fighter. Prerequisite(s) Barreling Charge. You trample foes as you charge past. When you use Barreling Charge and successfully move through a creature’s space, that creature takes bludgeoning damage equal to your Strength modifier. On a critical success, the creature takes double damage and is ... Fighter Flourish Open With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.Basically setup to start the combat with a sudden charge + attack , so two attacks at the start of combat. Take any damage from the first round, then attack, attack, drop hand, dueling stance (dropping a hand is a free action, adding a hand is an interact action). Then by the third round of combat, when the odds of a debuff, flanking, or other ... Pathfinder 2nd Edition Charge is almost exactly the same as 1st Edition, so we can address this all together! Justified Laziness! Let’s break this down now. First off, you start the charge by moving (obviously). You’ve got to get to your opponent as it’s the momentum of the charge. You have to move at least 10 feet to get that momentum ...Join Me For a First Look at the New Playtest Classes at 1:15 PM Eastern! 163. 19. r/Pathfinder2e. Join. • 25 days ago.Feb 7, 2023 · The "Act Together" activity reads:You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action.For example, if you spent 2 actions to Act Together, you could cast burning hands (2 actions) and your eidolon could Strike (1 …Sudden Charge and Power Attack are sets, while stride, Strike, and enhancements are all elements of those sets. Sudden Charge = {Stride, Strike} Power Attack = {Strike, Enhancement} Per Power Attacks wording, you spend actions to perform a Power Attack. Your purchase includes performing a Strike with the enhancement.Oct 7, 2023 · Call Companion. Exploration. Source Advanced Player's Guide pg. 160 2.0. You spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions. You spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions.Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better ...Request [one-action] You can make a request of a creature that’s friendly or helpful to you. You must couch the request in terms that the target would accept given their current attitude toward you. The GM sets the DC based on the difficulty of the request. Some requests are unsavory or impossible, and even a helpful NPC would never agree to ...Jan 23, 2021 · A barbarian has picked up the Disarming Assault feat.. You attack with enough force to knock the weapon out of your foe's hands. Make a melee Strike; if you hit, you can attempt an Athletics check to Disarm that foe. A press is an attack you use as a follow-up, so you have to have a multiple attack penalty to use it (in other words, it can't be your first attack). An open is the opposite: you can't use it except as your first attack of your turn. A flourish is a kind of special attack. You can only use one action with the flourish trait each round.Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while ...Grappling rules. So this just caught my eye while i was looking over some actions: You attempt to grab an opponent with your free hand. Attempt an Athletics check against their Fortitude DC. You can also Grapple to keep your hold on a creature you already grabbed. What exactly is meant with keeping your hold on a creature? Oct 10, 2023 · Javelin. This thin spear is well balanced for throwing but is not designed for melee use. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect.7 de fev. de 2022 ... For example, a hasted character cannot throw two (2-action) spells, or do a sudden charge and then a power attack. So I can't help thinking ...Fighter Flourish Open With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.How To Build A Melee Damage Fighter In Pathfinder 2e . Ultimate Wilderness, Chapter 2 by Igor Grechayni. ... Start with either Sudden Charge, which allows you to get into melee as soon as your turn comes up, or Power Attack to go all-in on damage. As you level up, try these Fighter Feats to make your character a whirlwind of …Request [one-action] You can make a request of a creature that’s friendly or helpful to you. You must couch the request in terms that the target would accept given their current attitude toward you. The GM sets the DC based on the difficulty of the request. Some requests are unsavory or impossible, and even a helpful NPC would never agree to ...Sleeper Hold [one-action] Feat 10. Incapacitation Monk. Source Core Rulebook pg. 163 4.0. Requirements You have a creature grabbed or restrained. You pinch crucial points of your target’s nervous system, impeding its ability to function. Attempt an Athletics check to Grapple the creature, with the following success and critical success ... 15 de fev. de 2023 ... Double Slice, Exacting Strike, Point-Blank Shot, Power Attack, Reactive Shield, Snagging Strike, Sudden Charge. 2, Aggressive Block, Assisting ...Oct 10, 2023 · Second Wind Feat 2. You can enter a second rage, but afterward you need to catch your breath. You can Rage without waiting for 1 minute after the previous Rage (or 1 round, with quick rage), but when you end this second Rage, you’re fatigued until you rest for 10 minutes. You can enter a second rage, but afterward you need to catch your breath.Actions. Source Core Rulebook pg. 461 4.0. You affect the world around you primarily by using actions, which produce effects. Actions are most closely measured and restricted during the encounter mode of play, but even when it isn’t important for you to keep strict track of actions, they remain the way in which you interact with the game world. It looks like Shielded Stride is not an action, but instead a feat that modifies the Stride action when you have your shield raised. The Sudden Charge action has Stride as a subordinate action. So if you have both feats, could you: Raise Shield; Use Sudden Charge Stride once at half distance; Stride a second time at half distance; StrikeSudden Charge gets talked up because its build-agnostic. There is no barbarian that isn't made better by Sudden Charge (its like Fleet, in that way), while a barbarian that didn't invest in charisma will not have any use for Raging Intimidation. However, if you did invest in Charisma, it's 2 useful skill feats plus additional upside. Mar 8, 2021 · Braun is a young Dwarf Barbarian. He uses the Sudden Charge feat to get to the Kobold: With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. From what I understood, Braun could move 50ft and attack with a single action.  · Sudden Charge lets you Stride Twice, and then attack if you end your movement within range of that enemy. A dwarf's speed starts at 20ft. So you can go up …Edit: after checking wording, Sudden Charge explicitly states you make Stride and Strike actions. In the description it states that you make a strike for both, strikes have the attack trait so I read it as taking the penalties. That said it could be more clear, infact the barbarian sudden charge is a typo because the same feat in the fighter ... Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better ...Oct 7, 2023 · Call Companion. Exploration. Source Advanced Player's Guide pg. 160 2.0. You spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions. You spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions.Request [one-action] You can make a request of a creature that’s friendly or helpful to you. You must couch the request in terms that the target would accept given their current attitude toward you. The GM sets the DC based on the difficulty of the request. Some requests are unsavory or impossible, and even a helpful NPC would never agree to ...The new space must be on the ground if it started on the ground, in the air if it was flying, and so on. Success The Strike deals full damage. Failure The Strike deals no damage, but the target takes 1d8 force damage. Critical Failure The Strike deals no damage, and you take 1d8 force damage. Heightened (+2) The spell's range increases by 60 ...Basically setup to start the combat with a sudden charge + attack , so two attacks at the start of combat. Take any damage from the first round, then attack, attack, drop hand, dueling stance (dropping a hand is a free action, adding a hand is an interact action). Then by the third round of combat, when the odds of a debuff, flanking, or other ... Overpowering Charge Feat 10. Source PRG2:APG. Fighter. Prerequisite(s) Barreling Charge. You trample foes as you charge past. When you use Barreling Charge and successfully move through a creature’s space, that creature takes bludgeoning damage equal to your Strength modifier. On a critical success, the creature takes double damage and is ...Oct 10, 2023 · Suplex [one-action] Feat 4. Archetype. Source Grand Bazaar pg. 127. Archetype Wrestler. Prerequisites Wrestler Dedication. Requirements You have a …Titan Wrestler Feat 1. General Skill. Source Core Rulebook pg. 268 4.0. Prerequisites trained in Athletics. You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics. The Harder They Fall (Ranger)Oct 10, 2023 · Suplex [one-action] Feat 4. Archetype. Source Grand Bazaar pg. 127. Archetype Wrestler. Prerequisites Wrestler Dedication. Requirements You have a creature grabbed or restrained. Flexing your entire body, you heave your opponent over your head and slam them into the ground. Make an unarmed melee Strike against the creature you …Lol thanks. Wish I thought of the snake buddy sooner. I should clarify more since I forgot. I currently have a snake barbarian who’s an half elf and two barbarian feats due to human ancestors which are sudden charge and the intimidation feat. Working to be so scary people die just by looking. Looking for ways I don’t screw up with my buildDorn the Fighter spies a goblin warrior within a tree. Since his sword is drawn, the fighter sheathes his blade (interact action), draws his bow (interact action) and fires an arrow, hurting the beast. Or Dorn could have dropped his sword (release free action), drawn his bow (interact action) and fired twice (2 strike actions), killing the beast.In Pathfinder 2e you can not charge period (except for the Sudden Charge fighter feat). Charge no longer exists because it does not need to.As is often the case, the first sentence is the descriptive text to add flavor and intent to the feat or ability. In this case they have stated that attacking from a true mount will provide a damage bonus.Oct 9, 2023 · When attempting a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs, and increase your maximum distance to double your Speed. Special If you have Felling Strike, you can spend 3 actions to make a Sudden Leap and use Felling Strike instead of a normal Strike. You make an impressive …Construct. Source Bestiary 2 pg. 346 2.0. A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions ...Source Core Rulebook pg. 255 4.0. All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats. Click here for the full rules on Feats.Source Core Rulebook pg. 475 4.0. Difficult terrain is any terrain that impedes your movement, ranging from particularly rough or unstable surfaces to thick ground cover and countless other impediments. Moving into a square of difficult terrain (or moving 5 feet into or within an area of difficult terrain, if you’re not using a grid) costs an ... Given the numerous examples of other features where the rules call out specifically that something applies to fly/climb/swim, in addition to the two erratas released on the CRB and no change made to Haste, it seems EXTREMELY unlikely that rules as intended is that Haste applies to anything other than land speed. blocking_butterfly.22 hours ago · Natural Ambition Feat 1. Human. Source Core Rulebook pg. 57 4.0. You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order …You launch an illusory double of your ally's projectile or spell at the same target, leaving the enemy unsure which attack to avoid. The target takes 3d8 mental damage, depending on its Will save. Regardless of the result of its save, it's temporarily immune to shadow projectile spells for 1 hour. Critical Success The creature is unaffected.Jan 23, 2021 · A barbarian has picked up the Disarming Assault feat.. You attack with enough force to knock the weapon out of your foe's hands. Make a melee Strike; if you hit, you can attempt an Athletics check to Disarm that foe. 1 day ago · Sudden Charge Feat 1. With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding …Yet Another Double Slice Clarification Question. A level 1 fighter with a long sword and a short sword (agile) has the double slice feat. She starts a first round of combat. She has three actions and one reaction. She does Double Slice (a two action activity) and makes two Strikes, first with the long sword and then with the short sword.Pathfinder 2nd Edition Charge is almost exactly the same as 1st Edition, so we can address this all together! Justified Laziness! Let’s break this down now. First off, you start the charge by moving (obviously). You’ve got to get to your opponent as it’s the momentum of the charge. You have to move at least 10 feet to get that momentum ...Sudden blight attempts to counteract any magical effect on the plants before withering them. Heightened (+1) The damage increases by 1d10. You accelerate the processes of decay in the area. Each living creature in the area takes 2d10 negative damage (basic Fortitude save). Kaemonarch • 4 yr. ago. The level is used both as to know what you can Craft with the crafting rules, and as guidelines for the GMs. You don't need to be Lv8 to use a Lv8 Item, but seeing the Item Level, the GM will have an aproximiate idea of when you are suposed to find/buy/equip that kind of stuff.Actions. Source Core Rulebook pg. 461 4.0. You affect the world around you primarily by using actions, which produce effects. Actions are most closely measured and restricted during the encounter mode of play, but even when it isn’t important for you to keep strict track of actions, they remain the way in which you interact with the game world. Sudden Charge requires two actions and, as part of its activation, allows the user to Stride twice and Strike once. Assuming the user has the standard three actions, they'll have one left after a Sudden Charge, which they can use to Strike again, for a total of two Strikes in their turn.Lol thanks. Wish I thought of the snake buddy sooner. I should clarify more since I forgot. I currently have a snake barbarian who’s an half elf and two barbarian feats due to human ancestors which are sudden charge and the intimidation feat. Working to be so scary people die just by looking. Looking for ways I don’t screw up with my build Oct 8, 2023 · Step 1: Roll Initiative. Source Core Rulebook pg. 468 4.0. When the GM calls for it, you’ll roll initiative to determine your place in the initiative order, which is the sequence in which the encounter’s participants will take their turns. Rolling initiative marks the start of an encounter. More often than not, you’ll roll initiative when ...Charge Attack in Pathfinder: Fully Explained + When To Use It. by Rich. The Gallant Knight sets his lance, couching it in his arm and spurs his horse to a run! The Armored Dwarf raises her shield and warhammer. She sets her feet, takes a deep breath and launches herself into the fray. A Half Ox feels the blood thunder in their veins as the rage ...Sudden Charge: PF2E Feats. A look at sudden charge in Pathfinder Second Edition. Does your barbarian or fighter need this feat? What can you do with it?Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, …2 days ago · You launch an illusory double of your ally's projectile or spell at the same target, leaving the enemy unsure which attack to avoid. The target takes 3d8 mental damage, depending on its Will save. Regardless of the result of its save, it's temporarily immune to shadow projectile spells for 1 hour. Critical Success The creature is unaffected.Chapter 6: Equipment / Weapons. Source Core Rulebook pg. 278 4.0. Almost all characters start out trained in unarmed attacks. You can Strike with your fist or another body part, calculating your attack and damage rolls in the same way you would with a weapon. Unarmed attacks can belong to a weapon group (page 280), and they might have …Open With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike …Jun 5, 2021 · Sudden Charge: If you’re going to Stride and Strike (a combination of actions which you’ll do frequently throughout your career), you might as well get some more distance out of your two Actions. 2nd Level. Acute Scent: Imprecise Scent is the Barbarian’s best option for handling hidden and invisible foes. Bashing Charge: Too situational. Range 30 feet; Targets 1 hunted prey. Duration 10 minutes. Your target glows with a magical aura visible only to you and those who follow your lead. Your target is visible to you and others sharing your Hunt Prey benefits even if it wouldn't normally be due to lighting or the concealed or invisible conditions, though cover from opaque objects ...Fighter Details Fighter Feats Fighter Kits Fighter Sample Builds. Every level at which you gain a Fighter feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.2 days ago · Lastly, to address a common question we've had recently surrounding the recently announced Pathfinder Remaster project: we will be maintaining both the original pre-Remaster versions of the rules alongside the new Remastered versions on the Archives. No matter which version you wish to play, the Archives of Nethys will support you.Wizards are the most iconic arcane spellcasters, poring over tomes and grimoires, though arcane sorcerers study the secrets of their blood to unlock the power within themselves. H spell has other effects when heightened. S spell is from an adventure path or adventure and may have spoilers. U spell is Uncommon.There's an app called pathbuilder 2e that makes making characters extremely easy. It would allow you to see those feats pretty easily. Other than that, just googling 'pathfinder 2e sudden charge' would make it come up. AoN will likely be the first result.Effect The cauthooj nimbly hops aside, redirecting the triggering Strike against the adjacent enemy. The cauthooj Strides up to half its Speed, and this movement does not trigger reactions. Speed 40 feet. Melee [one-action] beak +29 [ +25/+21] ( agile, deadly d12, reach 10 feet ), Damage 2d12+15 piercingStaccato Strike [one-action] ( mental ...Combat Grab [one-action] Feat 2. Requirements You have one hand free, and your target is within reach of that hand. * This archetype offers Combat Grab at a different level than displayed here. You swipe at your opponent and grab at them. Make a melee Strike while keeping one hand free. If the Strike hits, you grab the target using your free hand.Source Pathfinder Unchained pg. 132. When making a mounted charge, you can spend a number of stamina points up to your Strength bonus. If your charge attack hits, you deal an amount of extra damage equal to the number of stamina points you spent. This additional damage is doubled by this feat (or tripled if you’re using a lance). 14 de jan. de 2023 ... ... Pathfinder 2e character creation. So, let's try our hand at making a character ... Ancestry Feat: Natural Ambition (Feat bought: Sudden Charge).10 de out. de 2019 ... Thoughts on Pathfinder 2nd edition? Bought the books, but haven't had ... sudden charge).[*]Feats that are so situational you're unlikely to ...There's an app called pathbuilder 2e that makes making characters extremely easy. It would allow you to see those feats pretty easily. Other than that, just googling 'pathfinder 2e sudden charge' would make it come up. AoN will likely be the first result.Source Advanced Player's Guide pg. 29 2.0. The mortal offspring of undead vampires are caught between life and undeath, mortality and immortality, mundane existence and powerful magic. Dhampirs enjoy long life spans and otherworldly charm, but their ghostly pallor and the nature of their parentage make their lives in humanoid societies difficult.SUDDEN CHARGE. With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. Call Companion. Exploration. Source Advanced Player's Guide pg. 160 2.0. You spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions. You spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions.He'll take Sudden Charge, which lets him, if he hasn't attacked yet, move twice for the normal action cost, and then get a Strike in if he ...Even moreso between Pathfinder and Starfinder where they shared a common action economy/mechanic. I dont think 2e Pathfinder will be as mechanically compatable as Starfinder, but I bet it will mesh with old aventure paths on a narrative level super easily. ... With how feats like Sudden Charge are turning out (Move twice and Attack once for 2 ...SUDDEN CHARGE. With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. Cooperative Nature Feat 1. Human. Source Core Rulebook pg. 57 4.0. The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. You gain a +4 circumstance bonus on checks to Aid . Cooperative Soul.Sudden Charge: If you’re going to Stride and Strike (a combination of actions which you’ll do frequently throughout your career), you might as well get some more distance out of your two Actions. 2nd Level. Acute Scent: Imprecise Scent is the Barbarian’s best option for handling hidden and invisible foes. Bashing Charge: Too situational.Grappling rules. So this just caught my eye while i was looking over some actions: You attempt to grab an opponent with your free hand. Attempt an Athletics check against their Fortitude DC. You can also Grapple to keep your hold on a creature you already grabbed. What exactly is meant with keeping your hold on a creature?1 day ago · Fighter Flourish Open With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you …Sudden Charge [two-actions] (Feat 1)Fighter, Flourish, Open. With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you ...2 days ago · Sudden blight attempts to counteract any magical effect on the plants before withering them. Heightened (+1) The damage increases by 1d10. You accelerate the processes of decay in the area. Each living creature in the area takes 2d10 negative damage (basic Fortitude save).Sep 5, 2023 · How To Build A Melee Damage Fighter In Pathfinder 2e . Ultimate Wilderness, Chapter 2 by Igor Grechayni. ... Start with either Sudden Charge, which allows you to get into melee as soon as your turn comes up, or Power Attack to go all-in on damage. As you level up, try these Fighter Feats to make your character a whirlwind of destruction. ...The new space must be on the ground if it started on the ground, in the air if it was flying, and so on. Success The Strike deals full damage. Failure The Strike deals no damage, but the target takes 1d8 force damage. Critical Failure The Strike deals no damage, and you take 1d8 force damage. Heightened (+2) The spell's range increases by 60 ... Beastmaster Dedication Feat 2. You gain the service of a young animal companion that travels with you and obeys your commands. The rules for animal companions appear here. Contrary to the usual rules for animal companions, this feat can grant you a second animal companion. If you ever have more than one animal companion, you gain the Call ...19 de fev. de 2019 ... There are classes (fighter and barbarian) I believe that can choose a feat to get a charge like ability. ... Pathfinder 2E My Pathfinder 2e Post- ...Feb 7, 2023 · The "Act Together" activity reads: You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other... . Aug 5, 2018 · For example, 'Sudden Charge' states: 'Sudden blight attempts to counteract any magical effect on the plants Oct 10, 2023 · Power Attack [two-actions] Feat 1. * This archetype offers Power Attack at a different level than displayed here. You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra ... 2 days ago · Composite Longbow. Deadly d10 Propul 2 days ago · You use your two weapons to parry attacks. You gain a +1 circumstance bonus to AC until the start of your next turn, or a +2 circumstance bonus if either weapon has the parry trait. You lose this circumstance bonus if you no longer meet this feat's requirement.This feat can be used for one or more Archetypes in addition to the listed … The new space must be on the ground if it started on the ground, i...

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